Luna::RHI::ShaderVisibilityFlag
enum ShaderVisibilityFlag : u8
{
vertex= 0x01
pixel= 0x02
compute= 0x04
all= vertex | pixel | compute
}
Specifies which shader can access descriptors in the specified binding.
enum ShaderVisibilityFlag : u8
{
vertex= 0x01
pixel= 0x02
compute= 0x04
all= vertex | pixel | compute
}
Specifies which shader can access descriptors in the specified binding.