Luna::RHI::DescriptorType::read_texture_view
read_texture_view
Specifies read texture view, which allows reading texture data using pixel coordinates directly or sampling texture data from the texture using samplers. This descriptor is supported in all shaders.
To represent one read texture view, use the following parameter types in shader source code with register type t
:* Texture1D/Texture2D/Texture3D/TextureCube
- Texture1DArray/Texture2DArray/Texture2DMS/Texture2DMSArray/TextureCubeArray