Luna::RHI::DescriptorType::read_texture_view

read_texture_view

Specifies read texture view, which allows reading texture data using pixel coordinates directly or sampling texture data from the texture using samplers. This descriptor is supported in all shaders.

To represent one read texture view, use the following parameter types in shader source code with register type t:* Texture1D/Texture2D/Texture3D/TextureCube

  • Texture1DArray/Texture2DArray/Texture2DMS/Texture2DMSArray/TextureCubeArray