Luna::RHI::DescriptorType::read_write_texture_view

read_write_texture_view

Specifies read-write texture view, which allows reading and writing texture data using pixel coordinates directly. This descriptor is supported in compute shader only.

To represent one read write texture view, use the following parameter types in shader source code with register type u:* RWTexture1D/RWTexture2D/RWTexture3D

  • RWTexture1DArray/RWTexture2DArray