Luna::Simd::refract3_f4
float4 refract3_f4(float4 i, float4 n, f32 index)
Performs refraction operation based on the first three elements of i
(incident vector), n
(normal vector) and the scalar value index
(refraction index), and stores the refected vector in dst
.
PROJ := (a.x * b.x) + (a.y * b.y) + (a.z * b.z)
DETER := 1.0 - index * index * (1.0 - PROJ * PROJ)
FOR j := 0 to 4
i := j*32
IF DETER >= 0
dst[i:i+31] := index * i[i:i+31] - n[i:i+31] * (index * PROJ + SQRT(DETER))
ELSE
dst[i:i+31] := 0
ENDIF
ENDFOR
i
and n
should be properly normalized before calling this function.
index
is Ni/Nt
, where Ni
is the refraction index of incident media, and Nt
is the refraction index of the transmission media.