Luna::Simd::transform3d_rotation_normal_angle_f4x4
float4x4 transform3d_rotation_normal_angle_f4x4(float4 normal, f32 angle)
Builds a 3D affine matrix from rotation represented by rotation axis and rotation angle.
float4x4 transform3d_rotation_normal_angle_f4x4(float4 normal, f32 angle)
Builds a 3D affine matrix from rotation represented by rotation axis and rotation angle.