Luna::AffineMatrix::make_rotation
Float4x4 make_rotation(const Float4 &rotation)
Constructs one 3D rotation matrix from one rotation Quaternion.
Parameters
-
in rotation
The rotation quaternion.
Return value
Returns the constructed matrix.
Float4x4 make_rotation(const Float4 &rotation)
Constructs one 3D rotation matrix from one rotation Quaternion.
in rotation
The rotation quaternion.
Returns the constructed matrix.