Luna::RG::IRenderGraphCompiler::set_render_pass_object
virtual void set_render_pass_object(IRenderPass *render_pass)=0
Sets the render pass object used for executing render commands for this render pass.
The render pass object must be set before render_pass_compile_func_t returns, or the compilation fails.
Parameters
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in render_pass
The render pass to set. The render graph will keep a strong reference to this object until the render graph is destructed or recompiled.