Luna::RHI::ICommandBuffer::copy_texture_to_buffer
virtual void copy_texture_to_buffer(IBuffer *dst, u64 dst_offset, u32 dst_row_pitch, u32 dst_slice_pitch, ITexture *src, SubresourceIndex src_subresource, u32 src_x, u32 src_y, u32 src_z, u32 copy_width, u32 copy_height, u32 copy_depth)=0
Copies texture data region from one texture to one buffer. Texture data is written to the buffer in row-major arrangement.
Parameters
-
in dst
The buffer to copy data to.
-
in dst_offset
The offset, in bytes, of the first data byte to copy data to in
dst
. -
in dst_row_pitch
The number of bytes to advance between every row of data in
dst
. -
in dst_slice_pitch
The number of bytes to advance between every slice (row * column) of data in
dst
. -
in src
The texture to copy data from.
-
in src_subresource
The subresource in
src
to copy data from. -
in src_x
The X position of the first pixel to copy data from.
-
in src_y
The Y position of the first pixel to copy data from.
-
in src_z
The Z position of the first pixel to copy data from.
-
in copy_width
The number of pixels to copy for each row.
-
in copy_height
The number of rows to copy for each slice.
-
in copy_depth
The number of slices to copy.