Luna::RHI::ResolveAttachment
Describes one resolve attachment when beginning a render pass.
struct Luna::RHI::ResolveAttachment
A resolve attachment is used to resolve data in one MSAA texture into one normal texture.
Member objects
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The texture to bind for this attachment. This texture is used as resolve target. The texture must have TextureUsageFlag::resolve_attachment being set.
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The mip slice used for the texture view.
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The first slice in the texture view.
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The number of array elements in the texture view, range in [array_slice, array_slice + array_size).